• Deconstructing Product Design is a book by William Lidwell and Gerry Manacsa, to be published by Rockport Publishers in the Fall of 2009. Its purpose is to explore the meaning of "good design" as it pertains to consumer products. Deconstruction here is an exploration of the form, function, and usability of these products by way of emotional response, objective analysis, and subjective commentary. To that end, we want to know what you think and feel about these products. If you have actually used any of these products, know interesting or little known facts about them, or have a visceral response or personal perspective that you would like to share, write it up as a comment on this site. If we select your entry for inclusion in the print book, you will have a byline with your comment and you will be included in the contributor section.
  • It was not long ago that producing multimedia digital content required expensive equipment and technical expertise; we are at the point now where we can do some very compelling content creation with nothing more complex than a web browser. In this workshop you will design a basic story concept that can be created in a web 2.0 tool using images, audio, and/or video, and then create it quickly using one of 50+ different web tools that are free to use.
  • "In this paper, we present our observations of the microblogging phenomena by studying the topological and geographical properties of Twitter’s social network. We find that people use microblogging to talk about their daily activities and to seek or share information. Finally, we analyze the user intentions associated at a community level and show how users with similar intentions connect with each other."
  • Nokia's "dirty ethnography" research project with Indian students resulted in sixteen prototype concepts.